- 3 years as a director of the Calgary Game Developer's Association (CGDA)
- 3 years as a lead level designer at Shifty Eye Studios
- Designed encounters and encounter archetypes during early access of Nightingale
- Have helped mentor and design on a number of unannounced studio projects at Studio Monsoon
- Level Design (blockouts, kitbashing, functional prototypes)
- Encounter Design (primarily combat and puzzle)
- Game Design (overall flow, core game mechanics)
- User Interface Design and Development
- 3D Modeling, Texturing, and Scene Building
- Development of Features and Interactions in Unity3D
- Cross-Discipline Collaboration