
The image above shows sample combinations of assets I designed for a '4 Seasons' mobile dress up game.
The first games I've ever built were dress up games in Flash. I've always enjoyed seeing people happily dress their favorite characters, or use the game as a tool to design new characters and inspire their art and stories. My first four dress up games have gotten more than 2 million views on DeviantArt, and several websites have comissioned my work since then.

Schoolyard Snake was a supposed to be a silly version on the traditional snake game. You play as a teacher, searching for your students in the schoolyard. You must avoid obstacles and have as many students as you can follow you back to the classroom before the bell rings.
It was a game I designed and created assets for, but have not gotten around to implementing (yet).

The layout of the playing area has gone through several iterations since the very first design. Small buttons were too easy to misclick, and were removed in favor of widening the play area. In the final design, the player can click anywhere on the screen relative to the teacher to move them in that direction.

Space Bacon Goldilocks started out as a joke between my partner and I, but eventually turned into a simple sidescroller game with a few levels.

Goldilocks has a spacesuit fueled by the bacon she collects in outer space. She must be mindful because catching smaller slices of bacon also makes the her shrink, while catching the largest makes her grow.
There are also plenty of obstacles: satellites, asteroids, comets, and the occasional family of space bears!